![]() ![]() They don't take any morale loss from other undead units crumbling like non-undead would from friends routing either. You cannot terror-crumble undead, they don't suffer terror-shocks to their morale. Even with all those things they still underperform against units that cost less than they do. Its not unbreakable its that they dont rout. They dont have itp, only fear causing units cannot bee affected by fear, terror still works on them. They dont have access to lore of vampire too Its just things that all undead have, the entire roster has it, it doesnt make them much stronger when you look at the faction they are in.Īnd of all the Undead faction, TK are not OP at all. But somehow they are still 75 gold more expensive than ghouls (their closest comparison) who are better overall outside of maybe a big HP gap of a 1000 but hey they got poison.Ĭonclusion, yep a buff is certainly required. They seem to really pay their undead trait while being a damage dealer unit at the same time. "Listen if one day/meta you are in a situation where every single option the TK have to deal with a swarm of infantry is not available because you aren't trusting your abilities to use something like a chariot/construct or you fear they will be too easy to counter for your opponent well you still have those mediocre guys who aren't too expensive but yet not cost effective for this job." What I mean by that is nehekaran warriors seem to have been created to be a tier transition unit between tomb guards and skellies giving at the same time a no brainer yet underperforming way to kill infantry. To me it seems like they have been design to be a trap unit (not in the pejorative meaning). Nehekharan warriors being one if not the worst of the category. Yep like a lot of 500 to 700 gold infantry oriented at killing infantry they are pretty pointless. If we stop looking at stats and test, in game they are really underwhelming, there isnt really a situation that they are better than Tomb Guard ot cheap skeleton warriors, they cannot fight anything that has a littlebit of armor, so they are stuck fighting low armored infantry units, but even in those perfect situation, they are underwhelming I think they should really get more MA or WS, because atm they are classified as damage dealers, but have 32 MA and 33 non ap WS, wich is srly low for a damage dealing unit. ![]() ![]() The only fight they actually performed well was against Flaggelants, who cost 25 more, but are unbreakable and their ability only poped at the end of the fight, bjt they are basically the thing NW are meant to foght, the 10 MD means that the 32 MA of NW can ge through and no armor. Then I tested gor Herd with Shields who cost 25 less and resultes in 50% win, they always took more damage, but low morale of BM made the GE run.Īgainst Savage orcs who cost 550, o 25 less they get obliterated with the orcs having 40% HP left, I expected SO to win, since GS are focused in infsntry more, but this is far too big of a difference. ![]() Then we compare them to battle pilgrims, they cost 25 more gold, the testing resulted in 3 defeats by a decent margin In the testing I did NW won 66% of the time. If we compare them to Swordsmen who cost 175 less NW haveĪs you can see here there isnt much of a difference and this is not worth 175 gold more. In a 1v1 scenario, they win 50% of the time against HE spearmen who cost 75 less and are Anti-large while NW are anti-infantry( in their description). Hey guys, so here I want to bring attention to the Nehekharan warriors of the tomb kings, I believe they are UP and would need to buffs. 2K A Total War Saga: Thrones of Britannia.847 A Total War Saga: Fall of the Samurai.These drop rates are estimated based on a mix of drop logs, videos, and at times, comparison to later code. There is a 1/128 chance of rolling the gem drop table. ↑ Only dropped by one of the two zombies in Melzar's Maze.This NPC has an associated Library of Varrock Bestiary page. ![]()
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